San Francisco, CA | Redwood City, CA | Dublin, CA
Also known as: galiotti
My goal is to consistently create high-end Compositing andor Lighting whether it be in live-action, animation, or games. My aim is to constantly challenge myself and those around me to create the best visuals possible given the time and tools provided to us. Some of my recent achievements include a VES nomination for Outstanding Visual Effects in a Special Venue Project (The Ball Unleashed), contribution to the Siggraph paper Megamind Lighting Metro City at Night, as well as recognition for Achievement in Training Development from Dreamworks Animation. My IMDB page can be found here httpwww.imdb.comnamenm Specialties I have done Lighting Compositing for both animation (PDI Dreamworks), live action features (Industrial Light Magic, World of Tomorrow, Digital Domain, Warner Brothers), and Electronic Arts. My shot work has entailed extensive CG compositing, greenscreen extraction, as well as complicated d hookups. My background is also extensive in composite-based look development for live action as well as keylead lighting for animated features, and video games.
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