Goal is to become an accomplished 3d modeler, texture artist or scene lighter. Focused on high and low poly modeling with advanced UV texturing and Mental Ray lighting. Outgoing individual with strong leadership skills that works well in any setting. I believe myself to be a dedicated artist and responsible individual who knows the importance of an ongoing focus of study. Specialties Software: Adobe: Photoshop Illustrator After Effects Premier Pro Autodesk: 3Ds Max Maya XSI Mudbox Combustion Chaos Group: Vray Splutterfish: Brazil Next Limit: Real Flow Pixologic: Z-Brush Sony Vegas Video Sound Forge Skills: 3D Animation Character and Mechanical Rigging Soft and Rigid Skinning 3D Lighting Optimized 3D Poly Modeling Custom 3D Texturing and UV unwrapping Maya and 3Ds Max particles Systems Matte and Masks Paintingread more ...read less ...
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